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The details, they burn!
So, first bit of obligatory fanart. There's about a 0.1% chance of this actually happening in the game, but it's what started coming to mind when I think about Zelda adept with a sword, and hear other people discuss the co-op dungeons in Wind Waker. And I know it doesn't make sense for her to be dungeon-crawling in such a fancy dress, but it's the only bit of official wardrobe we've got, dammit.

Actually they're not lost, just taking a rest and trying to figure out what to do with all the weird switches in this room. Go go puzzle solving
- Argh too many details can't take it anymore ::head explodes::
- I think I will be seriously dissuaded from casual fanart for this game just because it's such a pain in the ass (even more than before) to reproduce anybody's costumes. Of course the solution would be to just draw all the characters nude XP
- Yeah, I could just rough it (and probably will, eventually), but I look at the amount of work and detail the art team put into the game and I feel like I'm obliged to do it justice. ^^;
- I hate this getting-better-at-art thing. My standards are rising so high that I can't spend just a couple hours cranking out a cheapie doodle anymore. It always has to be a big drawn-out affair to make sure I include all the details and moods in my mind's eye ¬_¬ And the time-to-quality ratio is not even very good ¬_¬
- That EGM issue is surprisingly good for reference. The magazine printing, though small, is even higher-res than the large images posted before. Anyone need ultra-huge scans?
- I think it'd actually be easier to cosplay this stuff than to draw it. XP ::cry::
- Dramatic lighting savesbad lineart the day again! or not
- And dear god, don't even talk to me about how bad I am at drawing shoes/feet. ><

Actually they're not lost, just taking a rest and trying to figure out what to do with all the weird switches in this room. Go go puzzle solving
- Argh too many details can't take it anymore ::head explodes::
- I think I will be seriously dissuaded from casual fanart for this game just because it's such a pain in the ass (even more than before) to reproduce anybody's costumes. Of course the solution would be to just draw all the characters nude XP
- Yeah, I could just rough it (and probably will, eventually), but I look at the amount of work and detail the art team put into the game and I feel like I'm obliged to do it justice. ^^;
- I hate this getting-better-at-art thing. My standards are rising so high that I can't spend just a couple hours cranking out a cheapie doodle anymore. It always has to be a big drawn-out affair to make sure I include all the details and moods in my mind's eye ¬_¬ And the time-to-quality ratio is not even very good ¬_¬
- That EGM issue is surprisingly good for reference. The magazine printing, though small, is even higher-res than the large images posted before. Anyone need ultra-huge scans?
- I think it'd actually be easier to cosplay this stuff than to draw it. XP ::cry::
- Dramatic lighting saves
- And dear god, don't even talk to me about how bad I am at drawing shoes/feet. ><

Substantial!
The detail on Zelda is perfect.
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I hate this getting-better-at-art thing. My standards are rising so high that I can't spend just a couple hours cranking out a cheapie doodle anymore.
::nods:: Yes, yes, exactly! D: I look at old stuff that I remember being really proud of, and I shudder. And I always feel guilty when I try to get away with not drawing a background/doing a quicky coloring job/not making sure all the proportions are correct... :P bleah...
Ominous!
That is, until that HUGE SPIDER LURKING OVER THEIR HEADS DROPS DOWN AND DRINKS THEIR BLOOD
...I mean... thanks, that's what I was aiming for.
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Maybe we should just do "modern art", they don't seem to particularly care about any of that bothersome proportion/shading/perspective stuff ;)
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It always has to be a big drawn-out affair to make sure I include all the details and moods in my mind's eye
Bwa! Get out of my head! XD
Re: Ominous!
...no that I ever do that... -.-;;
Re: Ominous!
Re: Ominous!
Now Final Fantasy, that can be another matter...
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No.
I think we're lost.
Shh, Zelda's thinking.
It's so cute! I don't mind the doodly-ness. I think it's an art style all its own.
Don't turn into me and writing, when you have so many good ideas, but you end up not writing down most of them because you're so obsessed with perfecting the ones you start. Not that you would, considering you actually finish your art, and I have a lot of chapter ones and twos.
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</Painting With Broad Brush mode>
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Hahahah!! I think that's only because I had to draw just a corner of the room. ::looks again:: Oh, that's gotta be a fluke, there. =D
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Don't turn into me and writing, when you have so many good ideas, but you end up not writing down most of them
Tooo late ^^;;
Eh, I think every creative person has more ideas than they can produce. Although at least for me, I think it's kind of helpful as a weeding process too - the ideas that are REALLY good aren't afraid of sitting around for a year or two.
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Re: Fallacious!
Fallacious!
Picasso wasn’t the only artist who was an accomplished creator of traditional art. A great deal of the founders of modern art, if not all, received an exhaustive education in the conservatories of Europe. He went through a number of stages in his form before revealing his landmark piece, Demoiselles d Avignon.
It is also unfair to just dismiss modern art on a whole. What about Salvador Dali? To mutilate reality as well as he did an indepth understanding of “realism” is needed. Most artist I know can barely “get breasts right”, let alone cut up a female at the same time. Modern art is a giant umbrella term. It’s like saying, “The nations of the America’s suck in their foreign policy” when you really just mean the United States. In fact Cubism, Surealism, Dadaism, Fauvism all fall under modern art.
I think you’ve bought into the post-modernist. There were artist, like Andy Warhol, whose main goal was to cheapen art, to bring it down.
After a thousand years of running towards that Holy Grail of realism, some artist said, “You know what…that isn’t the only way.” Any art program has you start of with; guess what, tons of realism. Lower division has class after class of figure drawing. The Japanese don’t exactly have a great history of “realistic” art. Yet, from the obvious interest both of you seem to have, the aesthetic does say something to you. The style doesn’t cheapen the stories or ideas in the anime.
You don’t need to make it look real to communicate something.
It’s hard for most people to understand this which, I’m sure, is why artist are still trying to bash it into peoples heads.
Cessation!
Note: I deleted the post I had before this because it had a typo that made something sound horribly wrong.
Re: Fallacious!
I never said that I only like realistic art either - just that I prefer it. While some of my favorite artists include Sargent and Thayer, I also like Kadinsky and Dali :D
...and as for anime, I have a friend who's going to an art college and continually comes up against the opinion that "anime is not art" - not because they're cartoons (Disney is perfectly acceptable), but (near as we can figure) they're foreign ::rolls eyes:: Good thing anime doesn't come from France, then it would be even worse. Same goes for anime storylines: "Grave of the Fireflies" (tragic tale of 2 kids starving to death)- not dramatic/sad because it's anime. "Bambi" - omgwtfbbq!!!! His mother died!!! It's soooooo sad!!!!111!!! (Obviously the opinion of the discerning art teacher.)
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The tiny details are great, I noticed the little area of ivy on the wall, the teeny tiny compass, and the accurate shadowing of the sword. It's beautiful.
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I love Zelda's pose. And I usually don't like any kind of "rough linework colored on computer" art, so you can stop saying that your linework was so bad. This looks like a really nice style.
Re: Fallacious!
Anyway, I got force-fed too much "expressionism" and "constructivism" in the painting class I took here so I'm still bitter. =P Let's just say I'm an aesthetic-oriented person who likes looking at pretty, well-drawn things. ;)
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That compass is not what I'd call teeny tiny though - I think it's about to scale with the game objects. I've had/seen ones that are less than an inch in diameter ;)
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Well, obviously I find my line art acceptable enough, but it is the weakest part of my art. Hopefully I can learn some skillz to make it more confident when I go back to China to train this summer...
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Death comes in a package named awe...
Thankies~
Adilande
Re: Death comes in a package named awe...
Agreed, closer to the
Meg RyanFinal Fantasy look than the shounen manga look. =P I chalk that one up to inexperience.Oh and don't look at his legwhat program did you use? And, and, and! What's your recommended brush size for lineart...?
I used OpenCanvas 1.1, just 'cause that one was the best tool for what I felt like doing at the time. I struggle with brushes for lineart myself, so it's hard to recommend anything specific, especially since it depends on what software you're using. Usually, if I sketch lineart on the computer, it'll either be one of the pencil brushes in Painter, or the pencil/pen tool in OpenCanvas. If you use Photoshop (which I don't like for lineart), the best I can suggest is to experiment with the size and opacity sensitivity (assuming you have a tablet, of course) and see what feels most comfortable for you. G'luck!
Re: Death comes in a package named awe...
As for OpenCanvas, I've heard that it's supposed to be good, but I can't seem to find a freeware version or a free trial anywhere, but that might just be that I'm not looking hard enough. (I blew all my money on my tablet, uh, about four months ago, so... heheh, kinda broke. Oh well. I luffie my 12000U.) I'll just have to filch it off of one of my friends, though my parents will probably want to strangle me for putting more stuff on 'their' computer. (Heheh, I'm really starting to annoy them with that... >D) And as for the lineart brush... well, darnitall anyway. I'll just have to figure something out.
Do you have any idea how to turn OFF the pressure sensitivity in PS? I know I found it one day, but I can't for the life of me remember where.
... That would help my poor lineart a WHOLE lot...
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Well yes, and the Leaning Tower of Pisa was just keen aside from the alignment issues. ;P
My version of OpenCanvas is old, which is why it is still of teh free. A search for the filename "oc11b71" came up with this in the first result: http://auroreblackcat.free.fr/tutorial/oc/oC11b71.exe
Do you have any idea how to turn OFF the pressure sensitivity in PS?
That depends somewhat on what version of PS you're using... In PS7, go to the Brushes tab in the top right of the screen. In PS6, I believe it's a checkbox at the top with the other Brush options. If you still can't find it, go dig through the Help file...
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Muchos gracias~
oh look I'm good at being redundant
accursed background I must drawsetting.When I think about a character, what's most significant in my mind is their traits and characterization, not their appearance, which I guess is a distinction between me and many other artists. That means I always have to develop the art (scene, really) in a way that's plausible in my mind, so Zelda won't be dancing around a pole or anything aside from COMEDY OPTIONs (usually prompted by you guys (http://www.livejournal.com/users/nendil/friends/) =P). And even in that case, Zelda doing a pole dance is going to look and act way differently from Nabooru doing a pole dance because of their personalities.
...Um. I'm not sure how I got onto that train of thought there.
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