nendil: (error!)
nendil ([personal profile] nendil) wrote2005-05-03 03:06 pm

The details, they burn!

So, first bit of obligatory fanart. There's about a 0.1% chance of this actually happening in the game, but it's what started coming to mind when I think about Zelda adept with a sword, and hear other people discuss the co-op dungeons in Wind Waker. And I know it doesn't make sense for her to be dungeon-crawling in such a fancy dress, but it's the only bit of official wardrobe we've got, dammit.



Actually they're not lost, just taking a rest and trying to figure out what to do with all the weird switches in this room. Go go puzzle solving

- Argh too many details can't take it anymore ::head explodes::
- I think I will be seriously dissuaded from casual fanart for this game just because it's such a pain in the ass (even more than before) to reproduce anybody's costumes. Of course the solution would be to just draw all the characters nude XP
- Yeah, I could just rough it (and probably will, eventually), but I look at the amount of work and detail the art team put into the game and I feel like I'm obliged to do it justice. ^^;
- I hate this getting-better-at-art thing. My standards are rising so high that I can't spend just a couple hours cranking out a cheapie doodle anymore. It always has to be a big drawn-out affair to make sure I include all the details and moods in my mind's eye ¬_¬ And the time-to-quality ratio is not even very good ¬_¬
- That EGM issue is surprisingly good for reference. The magazine printing, though small, is even higher-res than the large images posted before. Anyone need ultra-huge scans?
- I think it'd actually be easier to cosplay this stuff than to draw it. XP ::cry::
- Dramatic lighting saves bad lineart the day again! or not
- And dear god, don't even talk to me about how bad I am at drawing shoes/feet. ><

[identity profile] nendil.livejournal.com 2005-05-05 12:07 am (UTC)(link)
Hee, thanks. Sometimes I'm actually kind of sad that I'm not good at drawing Generically Posed Characters which are easy and popular. But my characters always have to have some reason for being there, so I guess it's the action or mood that's the real focus of the picture instead of the characters themselves.

That compass is not what I'd call teeny tiny though - I think it's about to scale with the game objects. I've had/seen ones that are less than an inch in diameter ;)

[identity profile] chocolate-jen.livejournal.com 2005-05-05 02:32 pm (UTC)(link)
Op, silly me, my working was so suck there. I just meant that in the entire picture, people might overlook a little compass on the floor, but obviously on such a tiny detail a lot of work has gone into it!