nendil: (error!)
nendil ([personal profile] nendil) wrote2005-05-03 03:06 pm

The details, they burn!

So, first bit of obligatory fanart. There's about a 0.1% chance of this actually happening in the game, but it's what started coming to mind when I think about Zelda adept with a sword, and hear other people discuss the co-op dungeons in Wind Waker. And I know it doesn't make sense for her to be dungeon-crawling in such a fancy dress, but it's the only bit of official wardrobe we've got, dammit.



Actually they're not lost, just taking a rest and trying to figure out what to do with all the weird switches in this room. Go go puzzle solving

- Argh too many details can't take it anymore ::head explodes::
- I think I will be seriously dissuaded from casual fanart for this game just because it's such a pain in the ass (even more than before) to reproduce anybody's costumes. Of course the solution would be to just draw all the characters nude XP
- Yeah, I could just rough it (and probably will, eventually), but I look at the amount of work and detail the art team put into the game and I feel like I'm obliged to do it justice. ^^;
- I hate this getting-better-at-art thing. My standards are rising so high that I can't spend just a couple hours cranking out a cheapie doodle anymore. It always has to be a big drawn-out affair to make sure I include all the details and moods in my mind's eye ¬_¬ And the time-to-quality ratio is not even very good ¬_¬
- That EGM issue is surprisingly good for reference. The magazine printing, though small, is even higher-res than the large images posted before. Anyone need ultra-huge scans?
- I think it'd actually be easier to cosplay this stuff than to draw it. XP ::cry::
- Dramatic lighting saves bad lineart the day again! or not
- And dear god, don't even talk to me about how bad I am at drawing shoes/feet. ><

Ominous!

[identity profile] nendil.livejournal.com 2005-05-04 01:17 am (UTC)(link)
It portrays a sense a intimacy only two labyrinth fatigued wanderers could have.

That is, until that HUGE SPIDER LURKING OVER THEIR HEADS DROPS DOWN AND DRINKS THEIR BLOOD

...I mean... thanks, that's what I was aiming for.

Re: Ominous!

[identity profile] theropicus.livejournal.com 2005-05-04 02:10 am (UTC)(link)
HAH! Yes :D So one of reasons I dislike labyrinths in RPGs, among other things. And if you do make it past the huge, blood-drinking spider, you end up turning a corner only to discover that you've UNWITTINGLY ENTERED A BOSSFIGHT AND OH DAMN, WHEN WAS THE LAST TIME YOU SAVE ANYWAY?!

...no that I ever do that... -.-;;

Re: Ominous!

[identity profile] theropicus.livejournal.com 2005-05-04 02:11 am (UTC)(link)
Erg. *SAVED, obviously -.-;

Re: Ominous!

[identity profile] nendil.livejournal.com 2005-05-04 02:45 am (UTC)(link)
At least Zelda is good about that - the boss room is clearly marked by the Big Door with the Big Lock that you can only access with the Big Key, so you'll usually not be caught off guard. ;)

Now Final Fantasy, that can be another matter...