nendil: (error!)
nendil ([personal profile] nendil) wrote2005-05-03 03:06 pm

The details, they burn!

So, first bit of obligatory fanart. There's about a 0.1% chance of this actually happening in the game, but it's what started coming to mind when I think about Zelda adept with a sword, and hear other people discuss the co-op dungeons in Wind Waker. And I know it doesn't make sense for her to be dungeon-crawling in such a fancy dress, but it's the only bit of official wardrobe we've got, dammit.



Actually they're not lost, just taking a rest and trying to figure out what to do with all the weird switches in this room. Go go puzzle solving

- Argh too many details can't take it anymore ::head explodes::
- I think I will be seriously dissuaded from casual fanart for this game just because it's such a pain in the ass (even more than before) to reproduce anybody's costumes. Of course the solution would be to just draw all the characters nude XP
- Yeah, I could just rough it (and probably will, eventually), but I look at the amount of work and detail the art team put into the game and I feel like I'm obliged to do it justice. ^^;
- I hate this getting-better-at-art thing. My standards are rising so high that I can't spend just a couple hours cranking out a cheapie doodle anymore. It always has to be a big drawn-out affair to make sure I include all the details and moods in my mind's eye ¬_¬ And the time-to-quality ratio is not even very good ¬_¬
- That EGM issue is surprisingly good for reference. The magazine printing, though small, is even higher-res than the large images posted before. Anyone need ultra-huge scans?
- I think it'd actually be easier to cosplay this stuff than to draw it. XP ::cry::
- Dramatic lighting saves bad lineart the day again! or not
- And dear god, don't even talk to me about how bad I am at drawing shoes/feet. ><

[identity profile] lisa-s.livejournal.com 2005-05-13 12:40 pm (UTC)(link)
Sweet. I love your works of fanart because there always seems to be so much thought put into the composition--there always is a story behind the moment captured in the picture. Or, rather, the picture always tells a story. It's so much more than just another portrait of one (or more) of the characters.

oh look I'm good at being redundant

[identity profile] nendil.livejournal.com 2005-05-15 10:39 pm (UTC)(link)
Yeah, the way I come up with picture compositions is always thinking "What would the character(s) do?" instead of "What can I make the character(s) do?" And if the character is doing something, then there must be a reason for them to be doing it, and that usually provides for the accursed background I must draw setting.

When I think about a character, what's most significant in my mind is their traits and characterization, not their appearance, which I guess is a distinction between me and many other artists. That means I always have to develop the art (scene, really) in a way that's plausible in my mind, so Zelda won't be dancing around a pole or anything aside from COMEDY OPTIONs (usually prompted by you guys (http://www.livejournal.com/users/nendil/friends/) =P). And even in that case, Zelda doing a pole dance is going to look and act way differently from Nabooru doing a pole dance because of their personalities.

...Um. I'm not sure how I got onto that train of thought there.