nendil: (Default)
nendil ([personal profile] nendil) wrote2011-06-07 05:03 pm
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The E3 dump, part 2!

Media! I have all these artworks in original OMGHUEG formats, but I doubt you'd need them from me.

Skyward Sword:
You can see a 5-minute walkthrough video of the demo here.
Artwork: Link and his birdie! | Zelda and her birdie! | That weird douche-y sword guy. Will we get a name for him this E3?
Screenshots: Yeah yeah, get all your Avatar/How to Train Your Dragon jokes out now | There's something you should know. I'm not right-handed. | 3 | Really like the texture & design on this spi--er, Skulltula? | When I hit him, DIAMONDS fly out | 6 | Zelda~~ :3 | 8 | 9 | 10 | I like those crystals in the background and want to slash them for Rupees | EVERYBODY HAS WEIRD LIPS IN THIS GAME. Nintendo what's wrong with your modelers.

Ocarina of Time 3D:
Hey look, they actually made a bit of new artwork instead of just vector-tracing all the pre-existing concept art.
Well there's this Lisa Frank-looking thing. | Young Link | Young Zelda | Ganondorf

Games Nintendo didn't talk about in their conference:
Animal Crossing: NO NO MORE. Although they ARE kind of tempting with their cosplay costumes and swimming and DAMMIT NINTENDO I SAID NO
Paper Mario: Eh, not much to say about it that's not a given. Paper Mario's cute and great, looks great in 3D, what's there to note.
Kirby Wii: Looks solid and decent until I got to the KURIBO'S SHOE POWER. Holy crap, Kirby's going to kill the world.
Rhythm Heaven: I really enjoyed the previous handheld ones, but this trailer is really uninspiring and the music doesn't even seem synched to the gameplay. Not to mention the songs aren't nearly as catchy as they used to be if this is representative of in-game music.
Mario & Sonic at the London 2012 Olympic Games: I don't care a lick about this, except to point out the screenshot of Sonic riding a horse. That is the weirdest thing I've seen today.
Kirby Mass Attack: Looks like hilarious chaos. They seem to have come up with a lot of good ideas to do with this weird-ass gameplay concept.
Professor Layton and the Last Specter: I've got nothing to say. Gonna buy it, gonna be awesome.


There's gonna be a couple of developer roundtables supposedly tonight and tomorrow night, so expect perhaps a bit more news ramble then.
torkell: (Default)

[personal profile] torkell 2011-06-09 05:39 pm (UTC)(link)
Bah. New Wild Mass Guessing: It's a re-incarnation of Vaati! See, he's even got the same style of cloak! :P

On engines: The engine will likely contain a lot of the code for the animations and interface as well - things like "when I lock on this character take this texture and place it above that character" and "when an enemy gets destroyed do this fancy smoke effect". Not all of that would be scripted, and I'd argue that a lot of the scripts for basic events also counts as part of the engine.

Anyway, that comment goes back to when I first saw a demo of Twilight Princess, and while most of it looked and behaved like a brand new game there were bits in it which were straight out of Wind Waker (the way baddies sorta explode into smoke when they die, for example). So it was mildly amusing to watch the trailer for SS and see some more of WW re-appear from under the TP stuff.

I do see this sort of thing at work - we've got one component which is all shiny and new and behaves mostly nothing like the previous version of it. If you go digging through the code however while most of it's been heavily modified over the years you'll still find a few pieces of a 20-year-old architecture that doesn't exist anymore. And there's various oddities in the configuration and how it behaves which again date from 10 or more years ago.

On the graphics: it'll certainly be up to xbox 360 levels of graphics, but I doubt it'll match the PS3. Then again it doesn't have to - the main advantage of the insane number-crunching power of the PS3 appears to be less that it can render stupidly-detailed scenes and more that devs no longer need to resort to cheap tricks like clamping the draw distance and billboarding sprites to get those stupidly-detailed scenes. Remember, even the 'cube was capable of some amazingly detailed games (Starfox Adventures, Crystal Chronicles) as long as you didn't look too closely at how they were achieving it.