nendil: (fah-bulous)
nendil ([personal profile] nendil) wrote2005-04-21 05:03 pm
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It's bandwidth killing time again!

For those of you who don't frequent game news sites (yet still care):

New Zelda screens and info from Spanish magazine

The original article w/ translated notes here.

Reactions:

- Well, it looks like it's gonna be a new Link after all. Growing older from 16? How... much further can you go? (And those are some weeird starting clothes. XP)

- 2-3x bigger than OoT = SEX =D~~~~~~

- Cuccos are back! ...Or rather, chickens at least. They're not white like the traditional Cuccos...

- How is it that Spanish magazines/sources always get these first scoops, instead of Japanese or English? o.O

- Need bigger clearer scans~~~ Edit: And there they are. lol pwned

- Woah hey! He has the Triforce mark on his hand already, like in Oracles and Adventure of Link... Must be that 16-years-old thing.

- Hmm, Link has pointy ears, but the other villagers don't. Hmmmmm...

Edit: Allow me to reiterate:
--> SEX <--


P.S. Wi-Fi online Zelda DS also = hot

Edit edit: Updated again with even bigger scans.

[identity profile] nendil.livejournal.com 2005-04-26 06:12 pm (UTC)(link)
Hands-On Report- Part 2: BOSS FIGHT!

"Horseback Attack"- Horseback riding has an expanded role in this new Zelda--as Aonuma tells us, fast transportation is basically a requirement from the very start of the game because of larger environments. The second scene we played proved his point with a full-speed boss fight; Link chased down this big-horned baddie atop his bigger-horned steed, first slashing him to remove his armor, and then pelting him with arrows. A very cool and very challenging concept for a boss.

"Fighting The Horde"--Other mobile enemies swarmed Link, trying to distract him from his true target. Horseback combat felt smooth and natural; as always, you can lock on to targets or go into first person and aim manually, slinging arrows with X (or the R trigger for exploding bomb arrows). Link's head tracked nearby foes, and he pivots in whatever direction you point to attack with his sword. He could also dismount anytime and the enemies would circle, making passes until he knocked them off their battle-boars or killed them right in the saddle. (Aonuma told us that in the final game, Link can even steal some of the bad guy's rides.)

The scenery was lovely--rolling hills with the shadows of clouds floating past--but sparse, with only a fence now and then to break things up. Then again, most of our attention was on the enemies--seven or eight (counting thier boars) on screen at once, without a hint of slowdown.

"Steeple Chase"-- As in the earlier cattle-driving minigame, you can make Link's steed trot in any direction by pushing on the analog stick. You can also whip his horse with the A button for a boost (an action again limited to six times, with a corresponding meter that slowly regenerates). Speed is important; unless Link is moving fast enough to automatically jump over the same wooden fences the boss leaps over, he'll slam into them and stop completely. So that's three things you need to worry about : Keeping up with the boss, attacking him, and avoiding his minions.

Last but not least, I want to mention the beautiful drawing of Princess Zelda holding a sword, and three sketch drawings of Link's different emotions, assuring me that this part of the game isn't being overlooked.


DAMMIT THOSE PICTURES ARE WHAT I WANTED, FORGET THE INTERVIEW