ext_285847 ([identity profile] nendil.livejournal.com) wrote in [personal profile] nendil 2011-06-09 04:17 am (UTC)

It's such a completely different character design and outfit to any of the other Zelda's.

It's because she's not a princess yet :P

Wild Mass Guessing: it's Vaati!

Nope. (http://nendil.livejournal.com/169940.html)

I was thinking that they'd taken the TP engine and made it more like WW, then I remembered that the TP engine was originally the WW one. So they've kinda merged the two together?

Engines don't really work that way. It's just a matter of how much they've changed up animations and other specific issues. The engine is just sections of code that say "when I get these certain inputs, perform certain tasks (like slash a sword or climb up a ledge or make AI react)".

...Aren't you a CS guy? Do I really need to explain this? :P At any rate, I wouldn't be surprised if the Skyward Sword engine is much changed from TP's due to all the Motionplus and other new features.

the footage of 3rd-party titles shown during the Nintendo presentation was actually from PS3 and Xbox360 consoles.

Meh, it's powerful enough to look at least that good. Code is code; this console finally supports shaders and stuff that everyone else is (has been) doing so there's no reason it can't pull off anything technically.

Rhythm Heaven: it's Japanese craziness! Very tempting.

You should definitely check out the previous games. I think the GBA one was never localized (not that it's very hard to understand), but the DS one was.

Kirby Mass Attack: ...is it just me, or does this look like a Gameboy Colour game?

Well, it's a DS-not-3DS game, and they're using all the same Kirby sprites from like GBA era (Capcom syndrome?), so.

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