Shame about the Youtube suckiness, but it's not your fault. I blame the Internet for settling on "almost good enough".
Zelda: Shiny! Want! Want shiny! I do hope they're taking full advantage of the Wii Sports Resort engines, though hopefully since it's an adventure game rather than a competition they'll loosen the sensitivity a tad. Is it me or does this Link seem rather girly?
Goldeneye: Yeah, I'm with you on the graphics. The Gamecube had better than that. Then again, it's likely to be the only way you'll ever be able to (legally) play Goldeneye on the Wii given the mess with the rights to the original (I believe the main reason it's not on the Virtual Console is because so many different people own bits of the rights to it).
Kirby's Epic Yarn: WANT! I don't believe I've ever seen a game quite like that before - the closest in terms of art style would be the cow racing in Wii Play, and in that it was purely a texture with no interactivity. This actually reminds me a bit of Yoshi's Island: it's the same sort of ignoring all the supposed rules about what things are supposed to look like, and just designing something so completely loveable.
Metroid: Now that looks to be rather different to Prime's control scheme and viewpoint. I'm quietly confident, as it's not the first game I've seen which has a switchable first/third-person viewpoint. Project Eden did that, and both made sense at different points: third-person gave you better spatial awareness, first-person made it easier to track things in front of you. Technically Zelda also has a switchable viewpoint, but in Zelda you only switch into first-person for projectile weapons so it doesn't really count.
Kid Icarus: Impressive. I was about to dismiss the "HD-quality" claims of the 3DS, but if that trailer is actual gameplay then I may have spoken too soon. Hmm... thinking about it, with today's technology it's perfectly feasible to cram the processing power of a N64 or even a Gamecube in a handheld form factor, and still have a reasonable battery life (which is the hard part - shinyness of graphics is inversely proportional to battery life).
no subject
Shame about the Youtube suckiness, but it's not your fault. I blame the Internet for settling on "almost good enough".
Zelda: Shiny! Want! Want shiny!
I do hope they're taking full advantage of the Wii Sports Resort engines, though hopefully since it's an adventure game rather than a competition they'll loosen the sensitivity a tad.
Is it me or does this Link seem rather girly?
Goldeneye: Yeah, I'm with you on the graphics. The Gamecube had better than that. Then again, it's likely to be the only way you'll ever be able to (legally) play Goldeneye on the Wii given the mess with the rights to the original (I believe the main reason it's not on the Virtual Console is because so many different people own bits of the rights to it).
Kirby's Epic Yarn: WANT!
I don't believe I've ever seen a game quite like that before - the closest in terms of art style would be the cow racing in Wii Play, and in that it was purely a texture with no interactivity. This actually reminds me a bit of Yoshi's Island: it's the same sort of ignoring all the supposed rules about what things are supposed to look like, and just designing something so completely loveable.
Metroid: Now that looks to be rather different to Prime's control scheme and viewpoint. I'm quietly confident, as it's not the first game I've seen which has a switchable first/third-person viewpoint. Project Eden did that, and both made sense at different points: third-person gave you better spatial awareness, first-person made it easier to track things in front of you. Technically Zelda also has a switchable viewpoint, but in Zelda you only switch into first-person for projectile weapons so it doesn't really count.
Kid Icarus: Impressive. I was about to dismiss the "HD-quality" claims of the 3DS, but if that trailer is actual gameplay then I may have spoken too soon. Hmm... thinking about it, with today's technology it's perfectly feasible to cram the processing power of a N64 or even a Gamecube in a handheld form factor, and still have a reasonable battery life (which is the hard part - shinyness of graphics is inversely proportional to battery life).